

- #STONEHEARTH MODS STEAM ALPHA 15 MOD#
- #STONEHEARTH MODS STEAM ALPHA 15 DOWNLOAD#
- #STONEHEARTH MODS STEAM ALPHA 15 FREE#
- #STONEHEARTH MODS STEAM ALPHA 15 WINDOWS#
Delete the plain folder to solve this problem.

smod, and Steam updates the game, you might get errors, and you will not see the new content. This is especially important for the stonehearth mod, if you have it both as plain folder and as. smod, but still having the plain folder, you will get a conflict, since the game will load the plain folder, which doesn't contain the latest version of the mod. If you have both for the same mod, it will prefer reading the plain folder. The game can read mods in ".smod" format or in plain folders.
#STONEHEARTH MODS STEAM ALPHA 15 MOD#
If the mod was provided with an extension other than ".smod" (such as ".zip, or ".rar") you will need to uncompress it. If it isn't, go to the Mods menu from the main menu, and make sure the mod is checked in the "Local Mods" list. Once you have placed the mod inside this folder, then all you need to do is start the game, and the mod should be active.
#STONEHEARTH MODS STEAM ALPHA 15 DOWNLOAD#
Download this file and place it into the "mods" folder of your Stonehearth installation: This is a compressed file that contains everything the mod needs to function. When you manually download a new mod, it is usually in the form of a ".smod" file. Instructions for installing mods manually: Steam Workshop mods are automatically updated, and require extra steps for uploading, so they have their own page in this guide. But I am sure the devs will fix this in near future, they already did an awesome job! Right now my building templates are horribly unorganized and some of that stuff isn't really buildable unless you build every stage extra.We call "local" mods to any mods that have to be installed and updated manually by the players.
#STONEHEARTH MODS STEAM ALPHA 15 WINDOWS#
There are also some buildings that are missing windows that are build (The hole is there but the window isn't added) no matter what I do they aren't been added. There also is still a problem with scaffolding, for example at the watchtower, they aren't able to deconstruct the scaffolding if you aren't building ladders for them to reach it. Most of the blueprints haven't all that extra stuff because it seems like there is still a problem ingame with the game realizing which block belongs to the building and that stuff, so for example the baldachins count as extra buildings what is wierd because the roof over the blacksmith counts as part of the building, then there are parts where you put a blueprint on and start building and then they lose a few windows or furniture that was in the blueprint but wasn't coppied into the workingprocess. Ironically the blacksmith (wich seems most complex to me) was the easiest build. I am looking for a work around right now. There are also some moments were furniture can't block the windowframe placement, especially in my new healershut.
I would recommend to place flowerboxes and curtains after the building is finished. I have a few houses in my settlement (Blue roofed ones probably because these were the ones I added flower boxes in the blueprints) that have empty holes and I can't find a way do animate my heathlings to place the missing windowframes. There also seems to be a problem with flower boxes and curtains, when they are placed before the windowframes are, the frames sometimes don't get placed at all, in some cases it helps to remove the flower box/curtains in others it doesn't help.
#STONEHEARTH MODS STEAM ALPHA 15 FREE#
There are also some things that seem to block the building mechanism, for example building a single free block at the top of a window normally blocks the placement for that window, thats why the watchtower got that decorblocks one block apart from the windows in the second floor. I need normally 2 or 3 times where I save the game when they stop building and then reload the map so they restart building.
